Alignment: Psycho Direct
- Select one player to kill each night.
- Players you kill are absorbed into you.
- Absorbed players vote for who you kill.
- You are immune from most forms of murder at night if you have at least one player absorbed.
- One player will be un-absorbed from you each time you are attacked.
- Absorbed players cannot talk to the dead but can talk with you and each other.
- You must kill them all.
- This role is unique.
- The Blob will see what absorbed players say during both day and night.
- The Blob is immune from every possible form of murder at night as long as they have at least one absorbed player, including but not limited to a Class Clown's haunt and a Wolfman's rampage.
- If the absorbed vote to kill the Blob, those votes will not count.
- In the event of the Blob's vote and the absorb's vote tying, the Blob's choice will be the winning one.
Counselor: Your target is acting psychotic!