Alignment: Psycho Indirect


  • Choose one player to gas each night.

Role Info

  • Players you gas you will die two nights after the gassing. Your gas will kill quicker as less players are alive.
  • Your attacks do not count as a visit.
  • If you are gassed, you may remove it by not doing anything for one night.
  • You are immune from most forms of murder at night

Win Condition

  • You must kill them all.


  • The time gassed players live after being gassed depends on the amount of living players as listed below:
    • If 1-5 players are alive gassed players will die immediately
    • If 6-10 players are alive gassed players will die the first night after they are gassed
    • If 11-15 players are alive gassed players will die the second night after they are gassed
  • Despite a Gasser's attacks not counting as visits, a Lifeguard, a Park Ranger, a Sawbones, a Researcher, or Good Twin/Evil Twin can save a player from dying from gas on the night they are to die (not necessarily the night they are initially gassed).
  • If a Gasser dies, the effects of their gas on all living gassed players will disappear.

Investigative Results

Counselor: Your target is acting psychotic!

Nerd: Your target has a smoke-filled van. They must be a Journalist, a Stoner or a Gasser.

Stalker/Snitch: You follow your target to a pest control truck and see they are a Gasser.

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